A personal cycle that carries across seasons
Daily Login runs for 28 login days across four weeks. Each cycle offers 111 hours of base gold production, 111 hours of base troop production, six items and four Common Gear Boxes. Days 5 and 6 offer larger rewards; Days 7, 14, 21 and 28 include a Gear Box.
The arrangement changes when you finish a cycle. Your active arrangement and progress stay with your account across months and season resets. Existing saved monthly tracks finish first, including any remaining Days 29-31.
Two earned rewards can wait for collection
Missing days pauses progress. Up to two earned rewards wait for collection and carry across seasons. Collect them in order after establishing your main city. Resource amounts use your current base production when collected.
Daily Missions are generated from a server snapshot
Open Daily Rewards and choose the Quests tab to see three missions. They reset at 00:00 UTC. The server selects three distinct mission families and scales their targets and rewards from a snapshot of the kingdom's production, cities, troops, and available activities.
Those targets stay locked for the day. Gaining a city or producing more troops does not move the goal after it has been created. Progress comes from validated gameplay events, and rewards must be claimed after completion.
| Mission behavior | Rule | Planning effect |
|---|---|---|
| Daily set | Three distinct mission families | Expect variety rather than three versions of one action. |
| Scaling | Locked from the day's server snapshot | The goal will not chase later kingdom growth. |
| PvP and Stronghold attacks | Must commit at least 5% of snapshotted deployable troops | Token attacks do not count as meaningful action. |
| Camp captures | Count after server-confirmed successful capture | The PvP troop threshold does not apply to camp success. |
| Claiming | Server validates and grants once | Repeated client actions cannot duplicate a reward. |
Use the one reroll before investing in the wrong mission
Each ruler receives one reroll for an unfinished mission per UTC day. The replacement discards the old mission's progress. It does not transform partial progress into the new goal.
Use the reroll when a mission conflicts with the day's real position: an objective is unreachable, a combat target would be wasteful, or the kingdom needs a defensive session instead. Reroll early, before spending troops or gold merely to protect progress that will disappear.
A completed mission cannot be rerolled to farm a second reward. The server locks the claim and replacement rules around the same daily state.
Active-map pickups rotate between Gold, troops and Crowns

Gold pickup
Credits thirty minutes of stored gold production.

Troop pickup
Credits thirty minutes of stored troop production.
The first pickup appears after two minutes. After a successful collection, the next appears two minutes later and rotates Gold → Troops → Crowns, skipping exhausted types. Each Crown pickup grants one Crown for permanent cosmetics; Daily Missions do not award Crowns. Pickups favor safe positions toward the center of the current map so they remain visible on larger islands. The daily limit is thirty Gold, thirty troop and twenty Crown pickups, eighty total. The Crown allowance resets at midnight UTC, while your saved Crowns and owned cosmetics persist across seasons. Cross-region collection credits the correct Main City and sends the reward animation toward its correct destination.
Pickups are a supplement to city production, not a reason to remain online without a plan. Use them while reviewing holdings, reports, and marches instead of treating collection as the primary game loop.
A fifteen-minute daily routine
- Confirm the UTC date and inspect the login reward queue.
- Open the Quests tab before committing troops or spending gold.
- Reroll an unsuitable unfinished mission immediately.
- Review incoming armies and vulnerable walls before pursuing progress.
- Choose actions that satisfy a mission and improve the kingdom at the same time.
- Claim completed mission rewards and confirm the destination of production rewards.
- Check seasonal achievements for progress that came naturally from the session.
The goal is alignment. A useful mission encourages an action the realm already needs; a poor plan spends resources for a checkbox while ignoring the map.